Cards for Life is a colourful, fun card game designed to help young people aged 11+ to develop their emotional well-being and resilience.
Designed to help young people to learn and think about their understanding of themselves and others, the resource is full of creative ideas to encourage discussion about common social, emotional and moral dilemmas. Featuring 40 scenarios based on real-life situations, plus questions to prompt and guide discussion, the resource covers topics including:health and emotional well-being
Simon Blake is formerly the co-ordinator of the Sex Education Forum, Simon is now the Director of Brook, the leading sexual health charity for young people. Simon has published several titles with NCB.
This versatile game can be used as an assessment tool to evaluate children's ability to conceptualise the principles of Protective Behaviours and /or to ascertain the child’s existing protective behaviours skills and knowledge. *Contents:* 30 Protective Behaviours question cards 30 Protective Behaviours scenario cards 30 Feeling question cards 30 Feelings scenario cards Game board Die Markers Instructions *Example of Protective Behaviours* Which “No’ would you use if someone asked you to steal a chocolate bar? Is it OK to say “NO” to and adult? If someone was at... More info
*All About Me* is designed as a rapport building tool for use in counselling with children. It is designed to gather information and get to know the child in a non-threatening and non-confrontational way . Three areas are explored in the board game; 1. Strengths and Difficulties 2. Feelings and Behaviour 3. People in the child's life All About Me is designed for use with children aged 5-12 years of age. This is a fun yet useful way of engaging children in the counselling process. It is the... More info
Help increase and reinforce children’s feelings vocabulary by playing Feelings Bingo, each set contains 32 game boards. *Instructions:* Each player is given a game board and six counters (counters not included) Consecutive feelings are selected randomly (from the feelings card pack- not included) or from the back of one of the boards. Players identify the feelings and place a counter on the matching feeling or using a white- board marker, mark with a cross (marker not included) if pictured on their game board The first player... More info