Cards for Life is a colourful, fun card game designed to help young people aged 11+ to develop their emotional well-being and resilience.
Designed to help young people to learn and think about their understanding of themselves and others, the resource is full of creative ideas to encourage discussion about common social, emotional and moral dilemmas. Featuring 40 scenarios based on real-life situations, plus questions to prompt and guide discussion, the resource covers topics including:health and emotional well-being
Simon Blake is formerly the co-ordinator of the Sex Education Forum, Simon is now the Director of Brook, the leading sexual health charity for young people. Simon has published several titles with NCB.
*Available to order from our overseas supplier - usually taking 3 weeks* This resource is designed primarily for use with children between the ages of 6 and 11 years old who experience significant difficulties with anxiety. It assists child care professionals to externalise the child's anxiety making it more possible for the child to make changes with the help and support of their family members and others. This practical resource can be used when working individually with a child but ideally will involve all or some family members. When Worry Came... More info
Help increase and reinforce children’s feelings vocabulary by playing Feelings Bingo, each set contains 32 game boards. *Instructions:* Each player is given a game board and six counters (counters not included) Consecutive feelings are selected randomly (from the feelings card pack- not included) or from the back of one of the boards. Players identify the feelings and place a counter on the matching feeling or using a white- board marker, mark with a cross (marker not included) if pictured on their game board The first player with... More info
Designed for children and adolescents who experience difficulties with peer relationships, The Anti-Bullying Game enables both victims and bullies to understand the dynamics underlying bullying behaviour and helps them to explore more adaptive interaction styles. Exploring the mechanisms behind passive and provocative behaviour, the game focuses on interactive processes, communication, belief systems and assertiveness. Providing an opportunity for exploration within a safe group, the game helps young people to understand the dynamics of the power differential between victim and bully. It promotes positive self-esteem and encourages behaviour to be taken over into... More info